The iPod was a success for many reasons: sleek design, uniquely large capacity, brand, content availability, and so on.
But what fascinates me is the scroll wheel. It enables you to rapidly navigate a large menu space very quickly. But cellphones seem to have got stuck with “microswitch mania”. Just lots of binary on/off switches arranged in standard or crazy layouts. Ever wondered why the Blackberry is so popular when anybody can get e-mail dirt cheap on a normal smartphone? Look at that little analogue-feeling wheel. That’s the secret sauce.
Without the scroll-wheel, the iPod would have failed. And the competition is barely catching up.
Reading through Russell Beattie’s encyclopedia of Symbian Series 60 applications, you can’t but help be struck with the though, “My Grandma! What a lot of applications you’ve got!”. He does explain how he orders them, and bends the default folder structure to his needs. But that’s a lot of clicks for him to fire up an app and do a simple task.
Now the application paradigm is broken for mass-market mobility in many ways I’ll go into another day. But just imagine for a moment how much better a user interface we could make to explore these complex data structures. I don’t know what the answer is — it could be some combination of clicked, haptic, and orientation functions we’ve barely dreamed of. But I’m sure one key to unlocking the value of these devices is improved navigation of data structures — as well as a better information architecture of those data structures in the first place.
Interestingly, we have never seen intelligent user interface components develop even for today’s clickety-click user interfaces. Take an apparently simple thing like entering a US state into a phone. There are several naive approaches. Get someone to triple-tap the state abbreviation (hope you know your AR from your AS). Or have a drop-down list with all 48/50/59/65 of them (what, you didn’t know?) — lots of fun pressing the down key three dozen times. Even doing the simplest UI tasks across multiple devices and their form factors and software profiles is a nightmare.
What the developer needs is a UI component that will adapt itself to the device in question:
This kind of stuff isn’t obvious. We have an opportunity to improve the basic user experience, and it isn’t being seized.
I understand Microsoft have made quite a bit of headway in their development tools for hiding these device complexity issues. But their actual influence in the real world of mobile devices seems slim outside of the enterprise. At least they deserve a pat on the back for trying — even if the motivation is classic embrace and extend of everyone else’s platform by mediating with an abstraction layer.
Once you have such UI components, and they are embedded in the devices, the developer is freed from having to worry about it. Just include a tag in your application “Insert date here”. Even better, the handset maker is freed to explore new user interfaces without having to worry about annoying the developers with custom code to support it.
What I want to see come to life are standard UI components for five essential things:
The goal is to enable us to quickly navigate broader and deeper information architectures; and where there’s a switching point that requires richer user input to decide which branch to take, it should be as utterly seamless and device-aware as possible.
Once we’ve got these “back to basics” issues sorted, it should help invigorate the mobile handset as a communications device, and divert attention from trying to make it into a rich media device that it doesn’t want to become.
An impossible vision? I think not.
Posted by Martin Geddes at 02:25 PMTrackBack URL for this entry:
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